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So, for example, you would load a "realistic oak trees" mod after a "pretty woods and forests" mod.Īnd re, ""Don't forget to update your C:\Users\USERNAME\AppData\Local\Skyrim VR\ folder when you are done, other mod tutorials cover that". The rule of thumb I was told was to load the more specific mods AFTER the more general mods. I installed the latest copy of MO2 into a new folder and now working on getting it configured and running into an issue. I am trying to start fresh with Skyrim SE. I originally used MO2 and played Skyrim VR with lots of mods. The conflicts were quite easy to resolve. Help with LOOT and Skyrim SE - posted in Skyrim Special Edition Mod Troubleshooting : I was unsure where to post my question. Catherine ProjectBetter Loot Skyrim Special Edition Discover images that will make you stand out Pictures of people, ships, automobiles, buildings, landscapes, water, animals and even infographics for commercial and other reasons. I did some Googling to learn a bit about load order. I just set the Rules for the mods that Vortex told me were in conflict. For each mod Vortex lets you say "Load this mod after that mod". Resolved the conflicts using the Rules functionality of Vortex. I was able to get all the mods (the ones I wanted) working just using Vortex. I learned that LOOT is not yet compatible with Vortex. Loot Not Detecting Skyrim Special Edition Download Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Enabled mods have an asterisk preceding the filename. Simply put it in the correct folder, and check that the mods are actually enabled. This should allow you to sort both the SE and VR mods, but it will send your load order to the Special Edition's folder in appdata. Registry: Software\Bethesda Softworks\SkyrimVR\Installed Path Registry = "Software\\Bethesda Softworks\\Skyrim VR\\Installed Path" Edit "settings.toml" with a text editor and add this to the end of it: ]